
Active learning strategies - get your learners actively participating
The most effective e-learning doesn’t just deliver content – it delivers experiences. Active learning transforms passive viewers into engaged participants. From simulations to reflection, it's time to move beyond delivery and start designing for real engagement.
“Tell me and I forget, teach me and I may remember, involve me and I learn.”
— Benjamin Franklin
Think back to the last, or most memorable mandatory training you completed. Whether it was delivered digitally or in person, do you remember how engaged you felt? Are there any topics or pieces of information you can recall? Why do you remember those above others?
Chances are that the information you can recall was the most relevant to you and/or delivered to you in an active format. So, what do we mean by active learning?
The limitations of passive learning
Passive learning is the consumption of information without significant interaction, engagement or critical thinking from the learner. While passive learning methods are common, they often come with significant drawbacks. Key limitations include:
One-way information flow
Content is delivered through lectures, videos or readings, with little chance for interaction, questions or feedback.
Low engagement
Emphasis on memorisation over critical thinking can reduce interest and hinder deeper understanding or real-world application.
Lack of personalisation
Standardised content doesn't account for learners' needs or prior knowledge, leading to lower motivation and accountability.
Poor outcomes
Many passive courses struggle with low completion rates and fail to create lasting impact.

What is active learning?
Active learning, in contrast, adopts a learner-centred approach that emphasises engagement, interaction and reflection. Learners build knowledge by exploring concepts, practising skills and solving complex problems. Through simulations, discussions and real-time feedback, students make decisions, propose solutions and articulate ideas in their own words – reinforcing memory by connecting new learning to prior knowledge.
Active learning offers a range of advantages that enhance both the learning process and outcomes. Some key benefits include:
Improved retention
Engaging in meaningful, personalised activities helps learners better absorb and retain information.
Stronger critical thinking
Encouraging analysis, evaluation and problem-solving builds essential reasoning skills.
Enhanced collaboration
Group tasks foster teamwork and communication, preparing learners for real-world interactions.
Greater engagement
Interactive and motivating experiences make learning more effective and enjoyable.

How to create active learning with purposeful design
Active learning doesn’t just happen – it’s the product of intentional, well-crafted instructional design. Beyond interactive activities, it requires thoughtful alignment with learning outcomes, learner needs and meaningful, real-world application. This is where expert instructional design becomes essential.
Effective learning experiences begin with clearly defined objectives: what learners should know, do or feel by the end. Instructional designers map these goals to strategies that actively engage learners. For example:
- If the goal is critical thinking, we might integrate case studies or decision-tree simulations.
- For collaboration, we design problem-solving tasks in small-group formats.
- To make ideas stick, we apply retrieval practice or peer teaching.
Each activity is selected and structured to support measurable outcomes, not just to "make it fun."
Equally important is understanding the target audience – their prior knowledge, skills, digital literacy – and the course delivery format (digital, blended or in-person). These insights guide the selection of the most appropriate tools and strategies to maximise engagement and accessibility. Passive content is either replaced or enriched with interactive, participatory tasks that promote active involvement.
To foster deeper learning, instructional design includes scaffolding: sequencing activities to gradually build confidence and complexity. Reflection prompts, checkpoints and feedback loops are integrated to encourage metacognition and help learners assess their progress.
Transform passive presentations into active participation
Active learning uses techniques like collaboration, hands-on tasks and discussions to engage students directly. Below are practical methods to make workplace learning more active:
- Hands-on workshops – Let learners practice skills in real time.
- Role-playing exercises – Simulate workplace scenarios to build practical skills.
- Group discussions and brainstorming – Encourage idea sharing and collaborative problem-solving.
- Peer teaching and presentations – Have learners teach concepts to each other to reinforce understanding.
- Case studies – Analyse real or hypothetical situations to apply theory to practice.
- Interactive demonstrations – Show processes or techniques with active learner participation.
- Feedback and coaching sessions – Provide immediate, personalized feedback to guide improvement.
- Team challenges or competitions – Foster teamwork and motivation through friendly contests.
- Reflection and debriefing – Discuss what was learned and how to apply it on the job.
- Job shadowing and mentoring – Learn actively by observing and engaging with experienced colleagues.
Engaging learners in digital spaces
Online learning doesn’t need to be a one-way experience. Below are some effective ways to make digital learning more dynamic and impactful:
- Scenario-based learning – Present real-world situations for learners to analyse and solve, helping them apply knowledge practically.
- Branching simulations – Allow learners to make choices that lead to different outcomes, promoting critical thinking and decision-making.
- Reflection activities – Encourage learners to think about what they’ve learned and connect it to their own experiences for deeper understanding.
- Interactive quizzes and polls – Engage learners by testing knowledge and gathering opinions in real time, making learning more participatory.
- Gamification – Incorporate game elements like points and badges to motivate learners and make learning fun.
- Interactive videos with embedded questions – Use videos that pause for questions or tasks, keeping learners engaged and checking comprehension.
- Personalised learning paths based on learner input – Adapt content and activities to individual learner needs and preferences for a tailored experience.
- Live webinars and Q&A sessions – Provide real-time interaction with instructors, allowing learners to ask questions and engage directly.
- Discussion forums and peer involvement – Facilitate conversation and collaboration among learners to share ideas and learn from each other.
Unlocking the power of active learning
By encouraging employees to take ownership of their learning through interactive, participatory tools and strategies that promote critical thinking, collaboration, and deeper understanding, organisations foster a culture of continuous growth and adaptability – essential in today’s ever-evolving workplace.
At Aleido, we don’t just build courses; we craft learning experiences backed by proven instructional design. Ready to bring your workplace training to life with expert-designed active learning? Contact us today or browse our case studies here.
By Jenna McGeachie
References and Further Reading
Effect of active learning versus traditional lecturing on the learning achievement of college students in humanities and social sciences: a meta‑analysis, Kozanitis, A., and Nenciovici, L., 2022
The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes, Chi, M. T. H., and Wylie, R., 2014
Active learning increases student performance in science, engineering, and mathematics, Freeman, S., Eddy, S., McDonough, M., and Wenderoth, M., 2014
Does Active Learning Work? A Review of the Research, Prince, M., 2013
Active-Constructive-Interactive: A Conceptual Framework for Differentiating Learning Activities, Chi, M. T. H., 2009
Where's the evidence that active learning works? Joel, M., 2006
Active Learning: Creating Excitement in the Classroom, Bonwell, C., Eison, J., 1991
Contact
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Andy Wiles
Department Manager
Aleido Learning UK
+44 (0) 1926 642935
- at https://form.apsis.one/fR8OUeUdJYWRKv